Workshop Pengenalan Ajeng (Aplikasi Jangan Menyontek G-Score) Guna Menunjang Pembelajaran Online

Authors

  • Aldi Adi Pratama Institut Pertanian Bogor
  • Adelia Putri Adianingsih Universitas Airlangga
  • Ajeung Reihan Syafia Universitas Pendidikan Indonesia
  • Arumaisya An Umillah Arimi Universitas Pasundan
  • Wahyuni Zefannya Birgita Sitanggang Sekolah Tinggi Keguruan dan Ilmu Pendidikan Widya Yuwana

DOI:

https://doi.org/10.47841/jsoshum.v3i2.187

Keywords:

Application, Game, Face Sensor, Behavior

Abstract

AJENG (Application Don't Cheat Using the Method G-Score) is a platform learning with a virtual approach system using a continuous problem analysis system. Not only that, AJENG has developed various kinds of virtual-based learning services such as learning videos delivered directly by experts, online classes, education games to overcome boredom and an online exam platform that is accompanied by AI technology, namely face and sound detection so that it can reduce cheating activities that often occur, and done by each student. The presence of feature helps game this create a more enjoyable learning atmosphere: Learning While Playing. The system of auto play game this uses the Method G-Score, which is the cumulative ability of students using simple number assessments based on game value skills and test results.

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Published

2022-06-30